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Previously, the objects we used in our day-to-day lives were easy to
use and predictable in behavior. We used to wind our watches to set
time, turn on a switch to light up a space, turn on a radio and set
stations with a knob, attend to a call by just picking up the
receiver of the phone, etc., But now with the introduction of
computing; the objects we use come with many behaviors
Mobile phones so far have had a much larger impact in our lives than
anticipated. From being just a piece of communication tool, it has
achieved a status of an object of desire, an object to possess. If
some use it just for telecommunication, some have gone to the extent
of making it their most personal gadget to rely in every need. They
come in different shapes, sizes and some look even like being made
for multi- purpose usage akin to cracking nuts. Some of them even
confuse us, as they share amazingly similar looks with a television
remote control. Most of them are pleasing to look at and offer great
features but are rarely of any use.
Most of us have had various kinds of experiences with this so-called
most essential gadget. It alerts us, excites us, pleases us,
surprises us, enthralls us, scares us and also troubles us
The objective of this competition is to identify troublesome moments
we experience while using mobile phones in a specific context or
even out of context and depict it in the form of a hilarious
cartoon.
The results of the UMO International Cartoon Contest / India 2006
First Prize: Erico Junqueira Ayres - Brasil
Second Prizes: Milenko Kosanovic - Serbia, Zygmunt Figura - Poland
Third Prizes: Emerson Carvalho de Souza - Brazil, Manoj Chopra -
India,
Yuriy Kosobukin - Ukraine
Special prizes:
Vivek Thakkar - India, Muhammet (?) - Turkey, Heino Partanen -
Finland
S. Rama Narasimham - India, Gujjar B. G. – India
يمكنكم مشاهدة الأعمال الفائزة والمشاركة على الرابط
التالي
http://www.usabilitymatters.org/blog/International_Cartoon_Contest_06.php



23/11/2006 |